9th Oct, Ryan Haney, Game On: From Game-Zero to Gaming in No Time
Post date: Sep 25, 2012 10:2:31 PM
Innovation games work and are a great addition to your Agile tool-kit. They save time, help to build better products, can help difficult teams to collaborate and generally are more fun. But introducing these games to an unreceptive or even receptive organisation can be a challenge. Knowing which games to use and when to use them, getting stakeholder and team member buy-in, and bringing games out of product definition workshops and in to everyday/weekly meetings can feel like an uphill battle.
In this collaborative session we'll explore ways to overcome these hurdles. We'll look at strategies to get comfortable with playing games as well as ways to get your entire organisation to embrace them.
Who should attend
Those who have never played innovation games, those who have had some experience with innovation games but have had difficulties in starting or introducing them to their working teams.
Benefits of participating
Increased knowledge of the problems these types of games solve, evidence they work and sound strategies to help bring them to their workplace.
Ryan Haney, A User Experience Specialist and facilitator at Red-Gate software where he leads Collab Lab, an experimental facilitation group.