Its an Agile Yorkshire Xmas tradition to look within our members for the December meetup content and stage an evening of fun and Lightning Talks.
CLOSING FRIDAY 28th NOVEMBER
Even if you only have the vaguest of ideas, now is the time to start your career as a speaker. If you're not sure what you’re letting your self in for this may help. A ten minute Lightning Talk for Agile Yorkshire's December 2014 meetup should:
Even if all you have is the vaguest idea, sign up now and we'll help you bring it to life. If you have multiple ideas and aren't sure which to use, that's fine we'll help you pick the right one.
Also did we mention there will be significant speaker prizes on the night.
The much abused term DevOps was the theme of the main presentation of the evening. Like Agile, DevOps seems to be an overloaded term appropriated to mean, variously, automation, system administration, build & deploy. Mathew, sporting a fantastic self made t-shirt emblazoned with the rallying cry "Death To The DevOps Team" proposed a more useful definition along the lines of "Highly effective, daily collaboration between software developers and IT operations people to produce relevant, working systems". He would also aspire to spread the collaboration net wider than just software developers to include QA/Testing, IT Service Desk, Programme Management, Commercial, Marketing. Tools were recognised as an an important facilitator (and sometime inhibitor) for collaboration. For example, Mathew proposed that the primary benefit of git was improved collaboration and, as such, all the artefacts of build and deployment should be made transparent using version control systems. Much of the presentation was taken up with descriptions of patterns and anti-patterns which emerge when organisation aim to achieve the hoped for benefits of the DevOps movement. From the "DevOps Team" anti-pattern of the title to the sublime "Smooth Collaboration" pattern via the "we don't need no ops team" anti-pattern dead end. There was also an interesting description of a variation of the ball point game popular with agile teams which had been adapted to show the effects of multiple teams on delivery of value.
The Principles of Product Development Flow by Donald Reinertsen. After a high level view of the main concepts of flow (variability, queues, utilisation, batch size, WIP, feedback and cross-functional synchronisation) Steve gave an entertaining run through of the things which Big Dumb Organisation's (BDO's) do to break the principles of flow which underpin agile practices. For example, making the product backlog a big queue (which is bad in flow) by committing to everything in the backlog. Steve's slides and transcript are available here and are well worth a read.
As always our thanks go to the helpers and sponsors without whom the evenings would not be possible. After meeting beers were kindly provided by Matthew Wood of ISourceIT.
The great photos are courtesy of @relentlessdev
dot voting it was clear what people most wanted to talk about. Some of the winning topics were (roughly): 'Do we need managers?', 'Are all company cultures the same?' and 'Does agile work for predicting project costs/time-scales?’
The discussions were held in three sessions running concurrently in three rooms, with participants free to move about the rooms at will. Each session was hosted by the person who had proposed the talk, which elicited a few sad faces as the hosts realised they might not be able to join in with all the other conversations that they had been interested in.
Whilst the plan had been to run nine sessions in total (one at a time in each of the three rooms) we only ended up having time for two sessions per room, such was the level of lively discussion. There were some passionate voices to be heard and not everyone was always in agreement. Nonetheless, common threads were noted down in an attempt to address the issues at hand, and everyone seemed to enjoy the process.
We came back together at the end to reflect on the conversations that had been had and give everyone a chance to hear what had gone on in the sessions that they had been unable to attend. It was definitely interesting and informative to see what our community thought on different subjects -- a successful Open Spaces event for Agile Yorkshire.
Write up by Eleanor Chambers and Krystan Honour
New Years Day desk restructuring.
Rather than simply encouraging team members to pair when they could they adopted a 3 month period where nearly all activities across the software delivery team were carried out by pairs. There was plenty of discussion during the presentation about the various permutations and strategies adopted to ensure success. Although traditional XP pairing (two people working together with a single computer to solve a problem) was tried, so too were other techniques such as side by side pairing (two people working alongside each other to solve a problem by partition, XP style pairing and frequent close communication) and mob programming (single room, big screen, shared computers with representatives from several disciplines working closely to solve a problem).
The benefits of shorter feedback loops and better quality collaboration were stressed over email ping-pong or large meetings. The business benefit of the experiment was improved knowledge transfer in an environment with a high proportion of contractor staff. There was discussion of an interesting metric in the form of a matrix of skills and knowledge levels by team member and a drive to use pairing to reduce 'skill silo' risks. The experience levels of the participants making up a pair was felt to give different benefits; from exploration in novice-novice pairs through “up-skilling” in expert-average pairs through to crackling productivity in expert-expert pairs. The diversity of perspective was felt to be a particular benefit when pairing across disciplines with the cost of hand-offs between activities reduced.
Write-up by Neil McLaughlin
As always thanks to our sponsors and helpers for their support - the evenings would not be possible without them.
In a nice slide (full slides available here) which neatly summarised for me how SBE artefacts are more than just tests - they are specifications, tests and living documentation. It also gave a way of thinking about their evolution over their lifetime: SBE artefacts should provide specifications now, regression tests soon and documentation later. He also contrasted the long lived nature of specifications versus the short lived (burn it!) nature of a user story.
Working through a number of examples of bad examples (see what I did there!) David brought out the desired qualities for artefacts of Focus, Balance and Contrast and why we should aim for hour-glass shaped scenarios with consistent levels of abstraction. Interestingly these are desirable qualities in all tests not just those of SBE.
In an interesting segment on the often debated topic of whether tests slow down development David made the pithy observation that tests slow down development in the same way that passengers slow down a bus. The speed of the bus (along with the speed of development) is not the point!
The final related segment addressed what will move organisations towards investing more in building a body of tests to support software making comparisons to with the costs of oil exploration. At this point in time the cost of tests is perceived to be high but as organisations start to realise additional value from tests either earlier in the software delivery life-cycle in the form of specifications or later in the form of live documentation then the value of the artefacts to an organisation increases and makes it more likely that time will be invested in building them.
The other half of the antipodean (dynamic) duo presenting on the evening was Gwen Diagram who gave a passionate presentation describing her journey to enlightenment from behind the waterfall into the world of multifunctional teams, close collaboration across the software delivery disciplines and high levels of tester autonomy. She stressed the need for testers to be able to chose their own tools and to not be afraid to ditch tools when they are no longer adding value. There was a lively debate on the issue of whether the testers in a team should all be technical and the need for developers to draw on testers experience and testers to pull in developers to help with test automation.
The lively discussions carried on afterwards in the pub (beers kindly sponsored by Sean Addy of iSourceIT) with both speakers present and actively engaged in the debates
Thanks as always to all our volunteer team who make the event happen and finally thanks to main sponsors Callcredit, Piksel & NewRedo and also to our prize sponsors O'Reilly, JetBRAINS, Manning, Wrox and PluralSight.
See you in August
The Agile Yorkshire Team
Focusing on Scrum in particular, Nick questions the value of sprints. The fact that a team may only evaluate their productivity once every couple weeks can be very limiting and result in sizeable chunks of work that gets scrapped, which in turn could lead to an unhappy team -- another thing Nick has been saddened to see. To combat team malaise, Nick recommends TINYpulse, a system for collecting anonymous feedback on the mood of a team via short, snappy surveys.
As a long term observation, Nick has also noticed that the velocity of Agile teams is generally on a downward trend. Another side-effect of time-boxed work, perhaps? An Agile regime can be relentless and draining, with few diversions and little opportunity to branch out and be creative. Nick's cure? Football stickers. Or whatever works for your team, but Nick reckons that a successful Agile team takes time out from work to celebrate their successes as well as regularly considering their shortcomings.
Write-up by Eleanor Chambers
Thanks again must go to Matthew Wood from iSource, who sponsored the “after-drinks”. Thanks to all our volunteer team who make the event happen and finally thanks to main sponsors Callcredit, Piksel & NewRedo and also to our prize sponsors O'Reilly, JetBRAINS, Manning, Wrox and PluralSight.
See you in July
The Agile Yorkshire Team
Geoff highlighted areas often overlooked in considering why a team is failing to meet its targets -- the targets themselves, for example. Too short a sprint and the team can end up too focused on that short-term goal, killing potential creativity and longer-term success. Then again, short sprints can provide a lot of feedback, building a more resilient, responsive team. Geoff's talk showed that there's a lot to consider in building a good Scrum team, and a good servant-leader should help teams to solve their own problems, getting them to figure out what works best for themselves.
Stew posits that architecture is everyone's responsibility, and that team members of all levels of ability should be able to make valuable contributions. Questioning why certain patterns exist in the code base can lead to a better end result and shared understanding of the system amongst more people. Different views of the architecture should exist for the different parties involved, to enable as much contribution and understanding of it as possible. Its documentation should be lean and up to date so it is as inviting to read and as relevant as it can be. Stew's talk made it clear that Agile development at its best has architecture as part of the process, as a system's architecture will certainly affect the work taken on by any Agile team. Stew's slides are available here.
Thanks to all in the volunteer team who make the event happen, to our main sponsors Callcredit and Piksel and, finally, to our prize sponsors O'Reilly, JetBRAINS, Manning, Wrox and PluralSight.
Agile Yorkshire has a new sponsor. Piksel have stepped forward to support the Agile Yorkshire community and hence the agile movement in are region. Agile Yorkshire is only able to run in the way it does, attracting some of the best speakers and developing local industry leadership, through the help of sponsors like Piksel. Here's what Piksel have said...
"Piksel is proud to sponsor Agile Yorkshire - to support their mission to champion software development in the region and build a centre of excellence. Piksel has an extensive track record in the delivery of OTT Solutions to some of the world’s largest broadcasters and has been involved in some of the earliest pioneering implementations. Customers include; BSkyB, Liberty Global, OSN and 4oD. Delivering the best in OTT solutions, with the expertise to manage even the most complex integrations, Piksel stands with those redefining the frontiers of viewing.
Piksel's headquartered in New York with offices worldwide. Established in 2001 the UK Head Office is based in York Science Park. With circa 200 involved in software development and managed services, Piksel is an environment where technical people thrive, where they can be hands on and find variety from the breadth of high profile clients. The company continuously invests in new approaches and strives to improve its delivery processes. Piksel looks to Agile Yorkshire as one source of inspiration in a pragmatic approach to project delivery."
The number of people arriving early for the great networking opportunity at the start of the evening seems to be increasing and there was already a substantial buzz in the room at 6:30.
The main speaker for the evening was Jose Casal (@jose_casal) who, whilst being based in the south east, is a frequent visitor to Yorkshire for engagements with large and medium sized organisations. These organisation typically want some of the kool-aid associated with progressive software development processes but are often typified by islands of agility in more traditional organisational structures.
Jose asserted that, compared to the industrial revolution, the information revolution has barely started and is currently at the “Model T” stage. He posed the hypothesis that in order for organisations to transform to hyperproductivity then the low levels of efficiency of software delivery teams (given as between 1% and 5%) needs to be addressed. Jose emphasised the impact of people and culture in the transformation process which itself should be evolutionary not revolutionary. There was a lively debate in the Q&A session around the theme of “slack” and how organisations might best build that into their software delivery process. This debate carried on enthusiastically into the pub where the beers were kindly sponsored by iSourceIT.
The support slot for the evening was taken up by Richard Tasker (@ritasker) - an exile from across the Pennines who is now resident in Yorkshire. Richard gave a tour of the different flavours of tools available in .NET for driving software development from examples (aka BDD - Behaviour Driven Development ). In the process he also gave a useful overview of the difference between TDD and BDD, the strengths of each and where BDD adds value to software delivery by clarifying requirements through examples which, in turn, can act as living documentation.
Thanks to all in the volunteer team who make the event happen and finally thanks to our other main sponsors Callcredit and NewRedo and to our prize sponsors O'Reilly, JetBRAINS, Manning, Wrox and PluralSight.
See you next month,
Rachel Davies on XP @ Unruly and Ray Edgar talks about Implementing Agile/Lean Software Delivery at Enterprise Level
If the audience at this month's Agile Yorkshire is taken to be a reasonable representation of the development community at large, it would seem that most organisations have not roamed far beyond Scrum or Kanban in their approach to Agile. So it was with great interest that many listened to Rachel Davies' experiences as an Agile Coach doing XP (eXtreme Programming) at Unruly. We were warned up front that XP is 'not like Scrum', despite the familiar looking whiteboards and Post-it notes. Unlike Scrum, XP dictates that pair programming is a non-negotiable part of the development process. At Unruly, only a pair of developers working together may make changes to production code, even going to the 'eXtreme' (!) of limiting the number of workstations to fewer than one per person in order to ensure this collaboration takes place. We were assured, thankfully, that their developers do at least get their own chair.
It has not all been without its problems, however. As an exercise in demonstrating that people don't always know what's good for them, a successful change Rachel has been involved with at Unruly has been to break their development teams into smaller units. Though it initially met with some resistance, people soon saw the advantages to working in smaller groups in the form of much more streamlined meetings and the consequent time savings and improvement in communication. With small teams working in relative isolation, Rachel told us that it sometimes became hard to maintain consistency as different development teams began to work in slightly different ways, making it difficult for developers outside of a given team to quickly engage in that team's work. To combat this developers are offered the chance to move between teams on a quarterly basis, sharing knowledge and encouraging consistent cross-team practice along the way.
With no staging environments or test team, Rachel feels that good Test Driven Development is an important part of Unruly's success with XP. Software developers at Unruly are expected to have knowledge of the full development stack, with many of the traditional roles in a development team eschewed in favour of a team of generalists. Requirements are written by developers talking directly to stakeholders within the business, often facilitated by an Embedded Project Manager who can provide direction as to where the knowledge on a particular subject lies in the company. In terms of the organisation of projects -- well, apparently Unruly don't actually have projects. Instead the developers manage a constant stream of imminent potential work, where development time is estimated and stories composed then eventually prioritised in a Story Prioritization meeting with other members of the business.
Ray Edgar, who presented observations of the use of Agile Development in enterprise businesses. Ray has recently been studying to become a BCS Agile Practitioner, giving him an opportunity to reflect on the value of Agile Software Development to the enterprise business. He has found that there is often a discrepancy between 'doing' Agile and working in a way that provides the benefits that Agile Development should. Ask most people what Agile Development is and typically they'll respond with a list of fancy sounding acronyms (SAFe) and initialisms (XP!). What it's really about, Ray argues, is focussing on the business value of development and doing it in a way that provides quick feedback. To some organisations, adopting Agile has amounted to a reshuffling of the business processes that were already in place; losing sight of the benefits a more thorough implementation could bring, they stick to the comfort of the familiar. For this reason, some companies remain unaware that their confused implementation limits the potential advantage they hoped to gain by engaging in Agile Development in the first place. Finally, Ray encouraged the audience to promote some risk-taking in their workplaces, as a failure to make sufficiently drastic changes can leave a business miles behind the competition.
Rounded off with the monthly prize draw and apres drinks in the Midnight Bell courtesy of Matthew Wood and Charlotte Forshaw of iSourceIT. Thanks to all our volunteer team who make the event happen and finally thanks to our other main sponsors Callcredit and NewRedo and to our prize sponsors O'Reilly, JetBRAINS, Manning, Wrox and PluralSight.
See you next month,